Wednesday, October 7 | 12:00 p.m. – 12:45 p.m. E.T.

It’s time to shift from crisis mode toward planning for the post-pandemic era. Immersive learning solutions, like mobile games, help employees practice and enhance new skillsets, and high-fidelity, multiplayer virtual reality (VR) simulations allow learners to interact with instructors and build skills with unlimited trial runs. Get inspired by Fortune 50 companies, like Novartis and Walmart, who are seizing the opportunity to unlock enhanced learning effectiveness with VR and mobile gaming.

In this session, Anders Gronstedt, president of The Gronstedt Group, will take you through the steps of kickstarting your immersive learning revolution, including insights on:

  • Identifying the business and best use cases for VR.
  • Selecting a development partner, game engine and VR headsets.
  • Designing the VR experience.
  • Integrating analytics with enterprise and learning management systems.


Anders Gronstedt, Ph.D., President, The Gronstedt Group
Anders Gronstedt, Ph.D. president of The Gronstedt Group, is an author, public speaker and entrepreneur. He is an advocate of using next-generation learning tools to advance real-world skills through virtual and augmented reality training, games and simulation-based learning. The Gronstedt Group has been instrumental in helping global companies, like Walmart, Pfizer, Novartis, DaVita and KPMG, improve performance. Its “Spark City” mobile management and logistics game for Walmart is revolutionizing the way the world’s largest employer attracts and develops a new generation of managers, and it helps pharma leaders Novartis and Pfizer save lives in virtual reality labs. Dr. Gronstedt’s articles have appeared in the Harvard Business Review.