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Topic: Learning Technologies
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The EdSim Challenge finalists demonstrate the breadth of topics and audiences VR can support, from high school students to professionals.
Now that legislation is catching up with the larger risks at stake, it is more important than ever to create a data security culture within your organization.
Reference this checklist when designing your future L&D initiatives in order to achieve measurable performance outcomes.
For topics like cybersecurity, where the ability to simulate reality in a safe environment is of utmost important, serious games are a solution to what can be a very costly problem.
User experience (UX) is a term used in web and software design to describe the interaction between a user and a device, website or program – including a learning management system (LMS).
Rapid technological change means we face a very real digital competence gap in the coming years—a period in which technological capabilities accelerate so swiftly that talent and knowledge can’t keep up.
PwC recently published its 20th Annual CEO Survey. For the past 20 years, global CEOs have been asked what they consider to be the greatest risks facing their business.
Since it was founded in 2013, Learning Technologies Group (LTG) has been consolidating training businesses with the aim of creating a full-service agency. With its latest acquisition, NetDimensions, it seems to have accomplished that goal.