With the fast approaching phase-out of Adobe Flash in 2020, now is the time to start laying the groundwork for your e-learning in a truly post-Flash world.
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Topic: Learning Technologies
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With virtual reality (VR), designers and developers are constantly striving to achieve – and elevate – the feeling of being in and experiencing the virtual environment they have created. In VR terms, this is called presence.
Training Industry, the most trusted source of information on the business of learning, released the 2018 Top Training Companies selections for the training delivery sector.
Thought Industries, one of the fastest growing online learning companies and creator of the first Learning Business Platform™, today announced the launch of CustomerGauge Academy by CustomerGauge.
In sales, where communication must be fast but well-informed, and knowledge must be easily accessed on any device, capturing and sharing institutional knowledge among employees and between reps and customers is especially important.
Gen Z is the world’s first generation of truly digital natives. They were born and have grown up with high-speed internet, smartphones, social media and access to news.
What can learning professionals do to ensure that their social learning platform is a success? Here are some tips.
Knowing what not to do when implementing gamification is just as important as knowing what to do. Here are the five biggest mistakes people make when implementing gamification and how you can avoid them.
Digital transformation has been a hot topic in recent years, and for good reason. More and more, companies are adapting to the ever-changing world. New technologies are changing markets and industries, making digital transformation a necessity.
When it comes to implementing a new learning management system (LMS), change management cannot be overlooked.