Agile learning design refers to an approach to content development that focuses on speed, flexibility and collaboration. The term evolved from the software development industry, in which electronic content development...
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The technology that most of us carry in our pockets today provides training professionals with opportunities that they’ve never had before.
The ADDIE Model of instruction systems design has become widely used, especially for compliance training and learning events that are not time-sensitive.
Collaborative learning is a process in which two or more individuals obtain knowledge together, or in a group setting. Such events may include participation by an individual who facilitates the...
Social learning refers to the process of gaining knowledge through interaction with others. It happens when individuals share insights, ask questions and solve problems together, both in person and through digital platforms.
Benjamin S. Bloom published his "Taxonomy of Skills" in 1956 for use in an academic context, although it can be adapted to most learning environments. Bloom's Taxonomy is a hierarchical...
Those of us of a certain age remember a time when the only feasible option to purchase an artist’s music was to buy an entire CD.
The Shareable Content Object Reference Model, or SCORM, is a set of technical standards for eLearning software products. SCORM standards are the de facto industry standard for eLearning interoperability and...
In August of 2012, I began a series of blog postings about the experience that The DTCC Learning Group had while implementing Agile as a development methodology for training programs.
A knowledge repository is an online database that systematically captures, organizes, and categorizes knowledge-based information.