Creating a good learning game is more than cloning and adding content. It’s building an experience to give a neurological pay-off.
Back to Articles
Topic: Content Development
Most Recent
Dumb questions, of course, aren’t really dumb questions. They are questions that no one else will ask. Unfortunately, if the questions aren’t asked, often, no one uncovers the real source of a problem.
There are many challenges facing learning and development (L&D) professionals today. According to a Training Industry, Inc. research report, about one-third of survey respondents identified content relevancy as a challenge within their organizations.
I’ve always reached for a glass of orange juice (OJ) in the morning, but through the years I found I needed a little bit more than my daily dose of “Florida Sunshine.”
Soft skills are key to effectiveness in life. From self-confidence to communication skills and emotional intelligence, they all play a significant role.
Have you ever felt like the monotone economics teacher played by Ben Stein in the movie “Ferris Bueller’s Day Off” while you were facilitating?
Based on the OSF ratio, L&D organizations should continue to ground their training on experiences, optimizing on-the-job learning for each employee. That said, each source of learning interacts with the other.
The expense and hassle of transporting employees to a single location, not to mention the desire to avoid lost productivity time, has led many companies to take advantage of remote training options.
The modern learning system encompasses the factors driving the need for training, training itself, and the measurement and evaluation of training:
Capella Education Company (NASDAQ:CPLA), a leading educational services company, today announced that it will release second quarter 2018 financial results before the market opens on Wednesday, Aug. 1, 2018.