Due to its ability to engage learners, gamification is commonly used for knowledge transfer in the workplace — but gamification also has the power to reinforce key concepts, behaviors and skills that, when applied, will drive impactful business results.
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Topic: Content Development
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Make your e-learning more accessible to international audiences by localizing your content.
Coursera accelerates enterprise product innovation to meet the data analysis needs of the marketplace.
Pixvana, a virtual reality solutions provider specializing in corporate learning and training, today introduced SPIN Studio 2.0, bringing groundbreaking improvements to its industry-leading XR platform for creation, editing, and distribution.
Rapid prototyping is the process of quickly fabricating a scale model using 3D data. It is most often used in the tech and web development industries, where because it allows engineers to quickly move products into the hands of stakeholders and end users.
Leeds Equity Partners, LLC, the New York-based private equity fund focused exclusively on investing in the Knowledge Industries, announced today that it has made an equity investment in Scaled Agile, Inc.
Everywhere from the exhibition halls to workshop rooms to the main conference hall, TICE 2019 was alive and buzzing with excitement as learning professionals and thought leaders from across the globe converged in Raleigh, North Carolina.
Humor isn’t a requirement for becoming a trainer, but it is a valuable skill if you want to be effective. In fact, humor is a missing skill that can help you in nearly all capacities of your work, not just in training.
Agile has overtaken Waterfall as the prevailing software development methodology. What does this finding mean for the learning and development teams creating and delivering software training?
The 2019 Training Industry Conference and Expo (TICE) is in the books. We learned quite a bit from our peers and vendors. Here is a culmination of my takeaways and some steps on how to make what I learned actionable.