If the only audience for evaluation data are executives and L&D, you're missing your most important audience. The purpose of L&D is to create behavior change, and the learner’s manager has the greatest impact on whether learning is applied on the job.
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The second quarter of 2019 saw significant activity in assessment and evaluation, compliance training, e-learning, IT and technical training, leadership training, learning technologies and human capital management (HCM) platforms, and sales enablement.
Due to its ability to engage learners, gamification is commonly used for knowledge transfer in the workplace — but gamification also has the power to reinforce key concepts, behaviors and skills that, when applied, will drive impactful business results.
Pixvana, a virtual reality solutions provider specializing in corporate learning and training, today introduced SPIN Studio 2.0, bringing groundbreaking improvements to its industry-leading XR platform for creation, editing, and distribution.
Rapid prototyping is the process of quickly fabricating a scale model using 3D data. It is most often used in the tech and web development industries, where because it allows engineers to quickly move products into the hands of stakeholders and end users.
Everywhere from the exhibition halls to workshop rooms to the main conference hall, TICE 2019 was alive and buzzing with excitement as learning professionals and thought leaders from across the globe converged in Raleigh, North Carolina.
The 2019 Training Industry Conference and Expo (TICE) is in the books. We learned quite a bit from our peers and vendors. Here is a culmination of my takeaways and some steps on how to make what I learned actionable.