Since the ascent of e-learning over the past two decades, our attitudes, as well as the quality of e-learning offerings and functionality, have continuously changed and evolved
Tag: VR
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Virtual reality (VR) has been on the market for several years now, and gamification has also been picking up speed in the last few years as a viable training solution. A blend of these tools can help take learning to the next level.
Virtual eTraining Software has launched Taggis, a multimedia hotspot editor to create stand-out learning settings in no time.
Simply put, distance learning is the process of learning without being physically present. Let’s take a look at how it has evolved and where its impressive future lies.
Osso VR, a leading virtual reality surgical training technology company, announces today its partnership with the Medical Sales College, the only licensed and regulated college for world-class medical device sales education.
The summer has come to an end, and as children and young adults everywhere return to school, let’s look at the trends in mergers, acquisitions and funding for training companies over this last quarter.
STRIVR, the leader in immersive virtual reality (VR) training, announced a $16-million round of financing led by GreatPoint Ventures (GPV) to advance the company’s expansion into the enterprise market.
Motive.io today announced the launch of two new AR and VR products for the enterprise space: Holodeck XR and Performance AR.
SumTotal Systems, a Skillsoft company, and STRIVR, the leader in immersive virtual reality (VR) training, have partnered to deliver industry-leading corporate training experiences that are driven by deep data insights.
How can data and analytics help create proactive and prescriptive learning delivery methods to improve outcomes?