The success to date of VR is due to experiential learning: giving users the ability to replicate real-life situations over and over again. The results are improved reaction time, pattern recognition and decision-making.
The EdSim Challenge finalists demonstrate the breadth of topics and audiences VR can support, from high school students to professionals.
Augmented and virtual reality are hot buzzwords right now, and training is one area where these technologies could have a major impact.
The use of VR technology and tele-present robots promises to transform training from a static, linear process into a dynamic, immersive experience.
What if there were a way to put learners in real-life situations in training and help them through those situations with skills they just learned? That’s where VR and AR come in, and that’s part of what OpenSesame is exploring with its Series B...
Corporate training covers an overwhelmingly broad set of topics, from basic manual labor methods all the way through executive leadership development. With such a broad scope, is there a place for virtual reality?