The term "eLearning" conjures images of endless boring slide decks with excruciatingly slow voiceovers. Let's drive a stake through the heart of the notion that this type of experience is learning.
As L&D professionals, we tend to like structure and organization. We love our work and hate rework. We want to use instructional design frameworks but recognize there is often an imbalance between business needs and learning excellence.
Mastery goals are continuous goals with no end, while performance goals have fixed outcomes. Mastery goals are motiving, but they require the right learning environment — which is where the TARGET framework comes in.
Successful learners are the ultimate outcome of any training course, but that objective is not always reflected in the strategies and goals companies set for their training initiatives.
Rapid prototyping is the process of quickly fabricating a scale model using 3D data. It is most often used in the tech and web development industries, where because it allows engineers to quickly move products into the hands of stakeholders and end users.
Think about smartphones, tablets and apps. Their intuitive interface enables us to navigate them with ease. As instructional designers, we should also use these principles when creating e-learning modules — or any digital assets for our learners.
Following are some trends in mobile app development. L&D professionals should look at them to pave the way for outstanding mobile learning.