As L&D professionals, we tend to like structure and organization. We love our work and hate rework. We want to use instructional design frameworks but recognize there is often an imbalance between business needs and learning excellence.
Mastery goals are continuous goals with no end, while performance goals have fixed outcomes. Mastery goals are motiving, but they require the right learning environment — which is where the TARGET framework comes in.
Successful learners are the ultimate outcome of any training course, but that objective is not always reflected in the strategies and goals companies set for their training initiatives.
Rapid prototyping is the process of quickly fabricating a scale model using 3D data. It is most often used in the tech and web development industries, where because it allows engineers to quickly move products into the hands of stakeholders and end users.
Think about smartphones, tablets and apps. Their intuitive interface enables us to navigate them with ease. As instructional designers, we should also use these principles when creating e-learning modules — or any digital assets for our learners.
Following are some trends in mobile app development. L&D professionals should look at them to pave the way for outstanding mobile learning.
There are a number of things to consider before you dive head-first into giving feedback to instructional designers. Here are a few ways to share meaningful feedback with designers.
Problem statements are often too vague or framed incorrectly, which can lead to wasted time brainstorming the wrong issue. Prevent this problem by investing time in the empathy phase, which involves two parts: developing empathy and then synthesizing data.