In a world where competition for our time and attention is fierce, learning and development teams are implementing content curation, a technique usually found in the marketing department.
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The advances in the technology and techniques available have enabled us to move well beyond mere “web-based training” to create truly revolutionary learning experiences.
If developed the right way, game-based content can go a long way in changing the face of your digital learning program. Here are some of the top trends that have poised game-based content as the future of e-learning.
Our research showed that there are companies where 70-20-10 is the right mix – but such companies are not the average. Instead, there are a range of mixtures for learning sources.
The pharmaceutical industry is driven to find ways to get approved medicines into patients’ hands faster – not only to save lives, but to improve the quality of life for many.
Learning Technologies Group plc (“LTG”), the integrated e-learning services and technologies provider, has entered into an agreement to acquire PeopleFluent, a leading independent provider of cloud-based integrated talent solutions.
In the third episode of "The Business of Learning," Tom Whelan, Ph.D., shares Training Industry's revision of the 70-20-10 model.
Companies spend a lot of time on the hiring process, but what happens next may be more important than hiring the right candidate.
Consumer-led behaviours such as using Facebook or LinkedIn are becoming an increasingly important part of the modern global workplace. This opens new opportunities for creating sustainable, engaging and meaningful learning experiences.
Time to Know, a provider of next generation education technology solutions, today announced the launch of T2K Echo.