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Gamification in Learning: What Not to Do

3 min read
Knowing what not to do when implementing gamification is just as important as knowing what to do. Here are the five biggest mistakes people make when implementing gamification and how you can avoid them.

Deconstructing 70-20-10

This new research explores an updated perspective on 70-20-10 and presents an updated balance in Training Industry’s 55-25-20 model.
New research by Training Industry, Inc. explores the 70-20-10 model for learning and development (L&D). The findings are published in the research report “Deconstructing 70-20-10,” which was released today.