Docebo, the leading cloud-based enterprise learning platform will offer powerful mobile learning experiences to organizations in Russia through their new partnership with Competentum.
Gen Z is the world’s first generation of truly digital natives. They were born and have grown up with high-speed internet, smartphones, social media and access to news.
What can learning professionals do to ensure that their social learning platform is a success? Here are some tips.
Knowing what not to do when implementing gamification is just as important as knowing what to do. Here are the five biggest mistakes people make when implementing gamification and how you can avoid them.
Social learning remains one of the most misunderstood components of modern workplace learning strategy. A change in mindset is necessary.
Based on the OSF ratio, L&D organizations should continue to ground their training on experiences, optimizing on-the-job learning for each employee. That said, each source of learning interacts with the other.
This new research explores an updated perspective on 70-20-10 and presents an updated balance in Training Industry’s 55-25-20 model.
New research by Training Industry, Inc. explores the 70-20-10 model for learning and development (L&D). The findings are published in the research report “Deconstructing 70-20-10,” which was released today.
Recently, I published a blog post talking about how 70-20-10 can be interpreted as an OSF ratio. In this post, I want to talk a little bit about why we decided to start poking the idea of 70-20-10 with a stick.
In a world where competition for our time and attention is fierce, learning and development teams are implementing content curation, a technique usually found in the marketing department.