Gamification, just like all tools, can produce brilliant results when used properly, but it can also wreak havoc when wielded inappropriately.
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Have you ever spent hours developing an e-learning course, finished it, and thought, "Learners are going to love this course! They are going to love it so much, they will be motivated to take it."
While best practices in education have seen some dramatic shifts over the last century, the basic format of learning has been surprisingly resistant to reform, despite gigantic leaps made over the same time period in areas such as technology.
Millennials have never lived in a world without video games. The oldest members of this generation were mere toddlers when the Nintendo game system launched in 1985, sparking a gaming trend that has not only infiltrated our homes, but now our workplace.
Gamification is the process of applying gaming designs and concepts to learning or training scenarios in order to make them more engaging and entertaining for the learner.