Especially because many employees may already be playing games at home, serious games can boost learner engagement and outcomes at work.
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Creating a good learning game is more than cloning and adding content. It’s building an experience to give a neurological pay-off.
Unfortunately, many companies see training as a financial drain, so it is one of the first functions to take a hit when there are budget cuts. Do you, as a training manager, have the ability to change it? Yes!
The next generation of leadership for Cinécraft Productions has been named, Dan Keckan as CEO and Matt Walsh as COO. Dan’s role as CEO will be to continue the organization’s advancement as a top national brand in custom learning solutions.
The learning industry needs games developers, probably more than it knows.
With Duke University's investment via Dan Ariely's Center for Advanced Hindsight (CAH), Durham-based Talented™ is one step closer to becoming the premiere experiential learning game platform for large organizations with mission critical training needs.
Even though gamification and serious games are different concepts, they have common benefits.
Skepticism toward the idea of learning through video games is now a thing of the past as more and more companies are committing to game-based learning.
Video game training programs are effective because they provide a low-risk environment to develop real-world skills.
For topics like cybersecurity, where the ability to simulate reality in a safe environment is of utmost important, serious games are a solution to what can be a very costly problem.