Presagis today announced a strategic collaboration with Epic Games to help the simulation industry achieve unprecedented realism and quality for virtual environments created from geospatial data.
Especially because many employees may already be playing games at home, serious games can boost learner engagement and outcomes at work.
Creating a good learning game is more than cloning and adding content. It’s building an experience to give a neurological pay-off.
Serious Factory, publisher of Virtual Training Suite™ (VTS), has just completed its second round-table with Odyssée Venture and other historical investors including the Paris Region Venture Fund managed by CapDecisif Management and...
The next generation of leadership for Cinécraft Productions has been named, Dan Keckan as CEO and Matt Walsh as COO. Dan’s role as CEO will be to continue the organization’s advancement as a top national brand in custom learning solutions.
The learning industry needs games developers, probably more than it knows.
With Duke University's investment via Dan Ariely's Center for Advanced Hindsight (CAH), Durham-based Talented™ is one step closer to becoming the premiere experiential learning game platform for large organizations with mission critical training needs.
Skepticism toward the idea of learning through video games is now a thing of the past as more and more companies are committing to game-based learning.