Kahoot!, the global learning platform today announced that its popular learning game, played by more than 1 billion people last year, is leveling up game creation and launching its brand new game creator for corporate learning environments.
Training Industry today announced its selections for the 2019 Top Training Companies™ lists for the gamification sector of the learning and development market.
Presagis today announced a strategic collaboration with Epic Games to help the simulation industry achieve unprecedented realism and quality for virtual environments created from geospatial data.
Especially because many employees may already be playing games at home, serious games can boost learner engagement and outcomes at work.
Creating a good learning game is more than cloning and adding content. It’s building an experience to give a neurological pay-off.
The next generation of leadership for Cinécraft Productions has been named, Dan Keckan as CEO and Matt Walsh as COO. Dan’s role as CEO will be to continue the organization’s advancement as a top national brand in custom learning solutions.
The learning industry needs games developers, probably more than it knows.
With Duke University's investment via Dan Ariely's Center for Advanced Hindsight (CAH), Durham-based Talented™ is one step closer to becoming the premiere experiential learning game platform for large organizations with mission critical training needs.