AGES tells us that learners need to be attentive, share their original insights, establish an emotional connection to the material, and have the necessary space to sort it all out. AGES helps us avoid subjecting learners to cognitive overload.
While the failure to align game design with key business goals is identified as the culprit for ineffective gamified training solutions, a root cause is the failure to integrate what we know about how the brain learns into the design of solutions.
Despite significant investment in going digital, e-learning presents several challenges, including disengaged learners and lower learning effectiveness. Turn to neuroscience to understand how the brain learns and how to create optimal learning conditions.
How do we become better at developing training in and out of the classroom in order to impact the perceived return on investment of what we do? The solution may lie in brain-based learning.
Change the way you design and deliver virtual training as you leverage the cognitive principles that transform virtual classroom experiences.
BetterUp, the first digital platform to bring personalized development through one-to-one coaching for employees at all levels of a company, today announced the launch of BetterUp Labs.
The brain is the anatomical environment where organizational learning takes root. In order to learn effectively and efficiently, people have to be able to pay attention, absorb information, store that information long-term, and recall it when necessary.
Market leading next-generation learning solutions provider, Fuse Universal, to conduct ground-breaking research in collaboration with the Computer Science department at University College London (UCL).