GamEffective, a leader in Workforce Digital Motivation and Next-Gen Learning, announced today that it has raised a Series B round of $11M in funding, bringing the total amount raised by the company to $21M.
Individualized learning faces a common problem: how to maximize the level of motivation needed to complete programs successfully.
When used in the workplace, an understanding of our psychological functions can serve an important role in giving individuals, teams and organizations a unique competitive advantage.
In today’s volatile, uncertain and complex landscape, traditional leadership development programs are falling short.
Can training organizations tap into learners’ mobile gaming habits to improve learning?
As teacher and researcher at Stanford University, BJ Fogg mainly focuses on the ways behavior can be influenced. Fogg argues that someone will act when there is motivation, ability and a trigger.
The theme of World Mental Health Day 2017 is “mental health in the workplace.” We spend a lot of our time at work, and realizing this, organizations are increasingly launching initiatives to support employee well-being.