Virtual reality eLearning platforms are increasingly leveraging interactive avatars to immerse and engage learners.
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O’Reilly, the premier source for insight-driven learning on technology and business, today announced it has acquired Katacoda, an interactive technology platform that enables hands-on learning.
Raptivity, the award-winning interactivity building tool from Harbinger Knowledge Products, recently launched Raptivity 2020, a new-age tool to build learning interactions, at DevLearn 2019 Conference & Expo, Las Vegas.
While technologies exist to move in that direction, we need to rely on proven instructional design practices and pause to think about what (and who) we are solving for. A simpler solution is often more apparent and more effective.
Associations work hard to meet the needs of their members, which means offering innovative continuing education programs. To meet this need, learning management systems are evolving and changing the landscape of e-learning design.
The rise in the adoption of e-learning has been consistent, in part because e-learning scales. But as learning ecosystems have become filled with e-learning modules and courses, an unfortunate reality has emerged: Not all uses of a modality will be good.
In no way, shape or form am I trying to compare an educated, ambitious sales force with the average canine. But I think we can draw parallels between training best practices for the two groups.