Members of the training community are bombarded with messages about the latest trends like microlearning and video. These trends are great for practitioners, but how do they support a holistic learner experience?
The average training professional is responsible for fulfilling three separate roles, ranging from learning strategy and management to creating, coordinating and facilitating courses.
In order for instructional designers to move at this speed and create the engaging content learners need to quickly acquire new skills, they must be creative and flexible.
Deliberately using a learner-centric approach for the design process motivates and engages the learner and ultimately delivers successful outcomes for organizations.
“Training solves all problems” is a common but misused mantra. While training can improve performance and enhance safety, the truth is that a training program serves one purpose: to develop competencies connected to work.
The learning industry needs games developers, probably more than it knows.
From conference rooms and classrooms to computer screens and then mobile screens, the setting for learning has been changing, shrinking over time to fit into our palms.
Numerous studies have proven that images are a powerful way to tell a persuasive story and improve learning.
To bridge the gap between businesses and their customers, people must be empowered and enabled to fully play their role. But the enablement of people is not only a matter of creating a training program that magically changes their behavior.