Dutch startup Kaizo, formerly known as Ticketless, today announces a $3 million seed round led by Gradient Ventures, Google's AI-focused venture fund, and Partech, with participation from several angel investors.
Tag: Gamification
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1Huddle, a workforce tech company that upskills, trains and motivates employees through the use of science-backed, quick-burst mobile games, announced today it raised $5 million in Series A funding.
Your learners are more mobile, distracted and pressed for time than ever before. How do you keep their attention, much less improve adoption rates? The learning techniques discussed here are at the forefront of the industry.
Some training programs are ineffective because there is a gap between the actual work and the training. Especially in an industry like construction, where safety is of utmost importance, a traditional training approach is bound to have limitations.
AT&T* and Deloitte signed an agreement to bring 5G network connectivity and edge computing services to Deloitte University to help it transform the future of digital corporate learning and workplace collaboration.
Fenturi, a creative digital learning agency, and Bray Leino Learning, part of The MISSION Group’s Bray Leino Agency, have joined forces to create an exciting joint venture to bring brilliant, bespoke, and hyper-relevant digital content solutions to an...
Enerjoy, an artificial intelligence platform that uses personalized gamification to increase sales teams' motivation and performance, announced the launch of its series A fundraising round.
Noble Systems Corporation, a global leader in omnichannel contact center technology, announces the release of Noble® Gamification 2.0, adding powerful new functionality to its award-winning employee engagement solution.
Intrepid®, the market-leading collaborative learning platform provider, announced details of the latest enhancements to its platform. The new Intrepid features focus on enhancing the process for designing and delivering collaborative learning experiences.
Let’s dive into why game-based training isn’t the same as gamification, how games improve learning outcomes and why your non-millennial employees will not only tolerate game-based training but might even use it more than the millennials.