Computer-based games and simulations change the way we work, play and learn. This guide provides strategies for using popular game elements in learning and development.
Tag: Gamification
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When employees hear a training announcement, their eyes sometimes roll to the back of their heads. The word “training” conjures images of drawn-out lectures, poorly made PowerPoints and cheap reading materials.
For training organizations, e-learning tools have made it affordable to offer extra training and perks to employees that were formerly cost prohibitive. It’s no surprise that today's employees are more capable and well-trained than ever before.
Gamification has proven to be more than a fleeting trend, as it continues to hold its place as the must-have addition to best-in-class e-learning. Gamification is the application of gaming elements and mechanics to non-gaming contexts. When added to...
According to a newOECD report, around 40 percent of employers in Europe and the United States struggle to identify, attract and retain skilled employees. That number jumps to more than 60 percent in India, Brazil and Turkey.
If you’ve been looking into adding game elements to your training, you’ve probably stumbled across these two terms: gamification and game-based learning (GBL). While it may seem like simple semantics, confusing these approaches can be costly.
Earlier this month, Unicorn Training, a London financial services L&D company, announced its acquisition of Azumo, a BAFTA-nominated games studio, six months after investing in the Bournemouth, UK-based company. The two organizations are developing...
There’s a video of a six-year-old boy on YouTube playing Guitar Hero. This kid was blazing fast and didn’t miss a note through the entire song. He certainly didn’t read the directions and then master the steps as he progressed through the more...