eLearning increases knowledge retention rates by up to 60%, compared to 8 to 10% for offline training.
Tag: Gamification
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Games can be a great way to engage learners and deliver content. If you are thinking about trying gamification in your training programs, this article outlines some of the initial steps to consider.
GamEffective, an award-winning eLearning and performance enterprise gamification company, announced today a set of features that enable “engagement automation”.
As the gaming industry continues to grow at an exponential rate, the benefits of using games to educate, engage and boost employee learning have become increasingly pronounced.
Training Industry, the most trusted source of information on the business of learning, released the 2017 Top Training Companies selections for the gamification sector.
Salesforce (NYSE: CRM), the global leader in CRM, today announced myTrailhead, enabling businesses to reinvent corporate learning and enablement.
From conference rooms and classrooms to computer screens and then mobile screens, the setting for learning has been changing, shrinking over time to fit into our palms.
Combine their thirst for learning with the competition to entice and retain millennial talent, and you have the perfect recipe for learning and development teams to shine and be the heroes of your organization.
Kahoot!, the game-based learning platform and one of the fastest-growing learning brands with more than 50 million unique monthly active users, today announced Kahoot! Plus.
BitDegree is the world's first Ethereum blockchain and smart-incentives-based online platform for decentralized education and tech talent acquirement.