We are in a saturated market of technologies that can address every possible need. How do you know which ones to adopt and which ones to forgo?
Tag: Gamification
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The year 2018 has some big things to offer on the L&D front. Learning in the workplace is influenced by some new and innovative technologies that are revolutionizing the whole experience.
Organizations are complex. People are more complex. The rules of engagement are changing – daily. Instead of looking for the answer in a single technology or corporate philosophy change or Kaizen event, try to look at it through a simple equation.
Gamification is certainly not a new trend, but it’s a popular one, which is reflected in new funding for companies that develop learning games for the corporate sector.
1HUDDLE, Inc. (1HUDDLE), an enterprise software platform that provides next-generation learning and training programs in the form of quick-burst mobile games, today announces the closure of its successful Series A fundraising round of $3M.
BI WORLDWIDE (BIW), announced today its acquisition of Bunchball, a market leader and innovator in gamification solutions.
Gamification can be a fun way to elevate your training program and energize learners. Most gamification, however, fails to maximize learner engagement and develop lasting benefits. Take your gamification to the next level with catalytic training games.
Vitality Teaming recently announced commercial availability of its portable catalytic training game, CASE™.
The next generation of leadership for Cinécraft Productions has been named, Dan Keckan as CEO and Matt Walsh as COO. Dan’s role as CEO will be to continue the organization’s advancement as a top national brand in custom learning solutions.
Occupational health and safety training is no longer something that’s just commendable to have but is now a must for all businesses.