While modern virtual training platforms offer many features, many do fall short in the engagement section — which is where gamification can help.
Companies need to look to the future and ensure that they have the best technology and resources for delivering remote learning, onboarding new recruits and upskilling existing employees.
Even though much of virtual learning is self-paced and geared for individual consumption, learning leaders can still make it social.
The Game Agency (TGA) launches The Training Arcade®’s JEOPARDY! Online Group Play (OGP™), the ultimate engagement driver for virtual training.
Wildly Different, a leading company who has been creating gamification to enhance training programs since 2003, is now launcing virtual training programs.
Dutch startup Kaizo, formerly known as Ticketless, today announces a $3 million seed round led by Gradient Ventures, Google's AI-focused venture fund, and Partech, with participation from several angel investors.
1Huddle, a workforce tech company that upskills, trains and motivates employees through the use of science-backed, quick-burst mobile games, announced today it raised $5 million in Series A funding.