Kahoot!, the game-based learning platform and the world’s fastest-growing learning brand, has launched Kahoot! Ignite, an accelerator program for innovative app teams around the world.
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Presagis today announced a strategic collaboration with Epic Games to help the simulation industry achieve unprecedented realism and quality for virtual environments created from geospatial data.
Gamification allowed us to mirror the complexities of organizational structure and siloed working practices to develop the skills managers need to work in a matrixed organization.
Training Industry today announced its selections for the 2018 Top Training Companies™ lists for the Gamification sector of the learning and development market.
Especially because many employees may already be playing games at home, serious games can boost learner engagement and outcomes at work.
Unfortunately, many companies see training as a financial drain, so it is one of the first functions to take a hit when there are budget cuts. Do you, as a training manager, have the ability to change it? Yes!
Onboarding new employees comes with a slew of challenges, expectations and opportunities. Creating an effective program is vital to both an employee’s success and the success of the company.
If developed the right way, game-based content can go a long way in changing the face of your digital learning program. Here are some of the top trends that have poised game-based content as the future of e-learning.
Gamification is certainly not a new trend, but it’s a popular one, which is reflected in new funding for companies that develop learning games for the corporate sector.
1HUDDLE, Inc. (1HUDDLE), an enterprise software platform that provides next-generation learning and training programs in the form of quick-burst mobile games, today announces the closure of its successful Series A fundraising round of $3M.