Well-designed game elements in learning can be a powerful tool for a training strategy. Examine the myths holding businesses back from using game-based learning.
By turning training topics into games, you are creating an engaging learning experience that transforms boring content into something much more memorable.
During this TICE Virtual Conference, we will explore how immersive technologies like virtual reality, augmented reality, simulations and game-based learning have impacted the training function and will continue to change our industry.
Kahoot!, the game-based learning platform and the world’s fastest-growing learning brand, has launched Kahoot! Ignite, an accelerator program for innovative app teams around the world.
Presagis today announced a strategic collaboration with Epic Games to help the simulation industry achieve unprecedented realism and quality for virtual environments created from geospatial data.
Gamification allowed us to mirror the complexities of organizational structure and siloed working practices to develop the skills managers need to work in a matrixed organization.
Training Industry today announced its selections for the 2018 Top Training Companies™ lists for the Gamification sector of the learning and development market.
Especially because many employees may already be playing games at home, serious games can boost learner engagement and outcomes at work.