During this TICE Virtual Conference, we will explore how immersive technologies like virtual reality, augmented reality, simulations and game-based learning have impacted the training function and will continue to change our industry.
Kahoot!, the game-based learning platform and the world’s fastest-growing learning brand, has launched Kahoot! Ignite, an accelerator program for innovative app teams around the world.
Presagis today announced a strategic collaboration with Epic Games to help the simulation industry achieve unprecedented realism and quality for virtual environments created from geospatial data.
Gamification allowed us to mirror the complexities of organizational structure and siloed working practices to develop the skills managers need to work in a matrixed organization.
Training Industry today announced its selections for the 2018 Top Training Companies™ lists for the Gamification sector of the learning and development market.
Especially because many employees may already be playing games at home, serious games can boost learner engagement and outcomes at work.
Onboarding new employees comes with a slew of challenges, expectations and opportunities. Creating an effective program is vital to both an employee’s success and the success of the company.
Gamification is certainly not a new trend, but it’s a popular one, which is reflected in new funding for companies that develop learning games for the corporate sector.