The five-step process known as design thinking seems like it would work for learning designers, doesn't it? Good news: It does! Let’s take a look at applying design thinking to one of your most common learning programs: new employee onboarding.
For organizations looking to future-proof and define themselves as leaders in the experience economy, innovation is the key to reinvention.
In the digital age, both employees and customers are more aware and connected and an integral part of the value chain. It is important for L&D to be up to date with market trends and disruptors to the business.
When creativity is implemented in design thinking, your instructional design team will deliver training solutions that resonate with learners and drive behavioral change and productivity that will benefit your business.
Organizations are increasingly recognizing the importance of human capital development to business success. The secret is designing intentional learning. Designing learning at work is more than creating events; it is about an entire learning ecosystem.
Disruption happens when someone else is paying attention to your customer better than you are and outpaces you. To compete effectively, companies need to master the art of time – adapting quickly, speeding to market, scaling up and enhancing operations.
Problem statements are often too vague or framed incorrectly, which can lead to wasted time brainstorming the wrong issue. Prevent this problem by investing time in the empathy phase, which involves two parts: developing empathy and then synthesizing data.
Learn a unique five-day design sprint framework that enables user-centered thinking and helps you understand if you are on the right track early in the research and development cycle.
Sprintbase, an online design thinking platform created by a team of innovation specialists, today comes to market with an impressive list of top global organisations as its first clients.
Once a prototype is in place, the designers can move on to testing the solution. Rigorous testing should be done not just by the designer but by other evaluators to ensure the solution meets the learners’ needs.