AR is appearing in more than just consumer apps, though, and businesses are increasingly seeing use cases for the technology.
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Apprentice has raised $2.5 million in venture funding from lead investor Silverton Partners, along with Hemi Ventures, for its Augmented Reality solution.
VR-ready solutions focus on the key value an experience provides and look to maximize access across varying devices and audiences.
If you haven’t explored ways to incorporate AR into your corporate training toolset, now is the time.
In 2017, we (somewhat disappointingly) do not have flying cars or holodecks, but we do have a futuristic way to conduct job training: augmented reality (AR).
The first two articles of this series discussed the new learner and new workplace we are likely to see in the next 10 to 20 years, if not before. Now, how will technology enable learning going forward?
With new advances in artificial intelligence (AI), augmented reality (AR), virtual reality (VR) and machine learning, technology is transforming the training industry at an accelerated pace.
The EdSim Challenge finalists demonstrate the breadth of topics and audiences VR can support, from high school students to professionals.
Augmented and virtual reality are hot buzzwords right now, and training is one area where these technologies could have a major impact.
What if there were a way to put learners in real-life situations in training and help them through those situations with skills they just learned? That’s where VR and AR come in, and that’s part of what OpenSesame is exploring with its Series B...