E-learning seems to be the best way to deliver corporate training at scale. Yet, traditional e-learning is far from engaging. What if that training increased learner engagement and mastery while decreasing training time?
Gamification is certainly not a new trend, but it’s a popular one, which is reflected in new funding for companies that develop learning games for the corporate sector.
SelfStudy Inc., a new learning optimization technology company, today announced it will preview on Saturday the first implementation of its AI-powered cloud platform for delivering personalized content discovery and adaptive learning programs.
Wednesday, Area9 announced a $30 million investment from The Danish Growth Fund, a state investment fund in Denmark – an amount described in the press release as “considerably larger” than its previous investments.
Recent advances in virtual and augmented reality and in techniques such as gamification are creating excitement in corporate education, yet chief learning officers today still grapple with the same basic problems they’ve faced for more than 30 years.
The need to demonstrate the business impact of learning is paramount in today’s data-driven, increasingly transparent world. Today’s fast-paced and often disruptive business climate makes it harder than ever to engage diverse skills.