London and Dundee, UK – July 20, 2016 − Nitrospark, the leading games-based learning company, announced the launch of its partner program – which enables learning providers and content-creators to far more easily enter the 2D and 3D games-based learning arena.

Nitrospark today unveils its partner program, which opens up the company’s unique games-based learning and simulation software – and supporting services – to learning providers and content-creators.

Jim Piggot, chief executive at Nitrospark, says that its partner program enables learning providers and content-creators to enter the 2D and 3D games-based learning space quickly, easily and with minimum investment. “We aim to be the technology partner of choice for learning companies wanted to get into games-based learning,” says Piggot. “It’s the equivalent of landing on the biggest ladder in snakes and ladders and going straight to the top. We’ve done all of the technical development and built extensive experience in the market. Learning providers can exploit this, immediately, to the benefit of their customers. It opens up massive opportunities for them.”

Nitrospark is seeking to work with the best companies in the learning sector. “Size of partner isn’t really that relevant,” said Piggot. “We’re more interested in working with people who are passionate about creating great learning content and not only see the potential in games-based learning but are committed to taking it to their customers. These will be learning providers which have content-generation expertise, perhaps with experience with specific topics or in certain markets, such as the public sector and NHS.”

Heading up the partner program is Nitrospark’s Joe White. White has been working in the learning industry for around fifteen years and believes that games-based learning has the potential to shake up how learning is delivered.

“People talk about disruptive technologies,” said White, “but e-learning was never really that. It kind of eased its way in and didn’t really break down the things around it. Games-based learning has the potential to totally change the way we think about – and use – technology in learning. It’s truly immersive, engaging and experiential.”

Nitrospark’s games-based learning software, Nitroworld, Nitroplay and Nitrogen, have a heritage spanning almost a decade, and have been used successfully across learning programs and virtual events for some of the world’s best-known brands, including BP, Castrol, Haymarket, Informa, NCR and the Medical School at Dundee University.

Nitroworld is a powerful, immersive 3D avatar-based virtual environment, capable of hosting not only e-learning programs but almost any kind of virtual event or simulation. Nitroplay, the company’s 2D/3D games-based learning software, transforms dull learning into something that’s far more challenging and, says Piggot, “let’s face it, something that’s far more fun too. How many learning programs do people genuinely love taking part in and really want to stick at?”

Nitrogen provides ‘content management’ for games-based learning – enabling learning content to be easily edited, without the need for technical skills.