March 17, 2016 − Put games to work explores how to utilize the medium’s powerful potential for hands-on, emotional, and social engagement.

Built on Preloaded’s 15-year history creating award-winning learning games and supported by the expertise of specialist partners in Learning Technologies Group, the guide addresses the ‘why, how and when’ of games for training.

Using the power of gaming technology as an alternative and compliment to traditional learning platforms, Preloaded’s expertise is set to transform the development of serious games for training.

As the global provider of Games with Purpose, the studio’s unique Games-Based Learning (GBL) model has attracted a wealth of clients including Disney, BBC, Science Museum and UK Parliament.

“Preloaded are committed to making games which go beyond entertainment,” said Phil Stuart, creative director, Preloaded. “With unrivalled experience in gaming development, we are well positioned to raise the bar on the quality of training games, and show that great games really do mean better learning.”

In the face of changing audience expectations, games are now an essential part of an effective learning blend.

The powerful social, emotional and hands-on engagement of games can increase the effectiveness of all kinds of learning, this free to download guide explores four models that games integrate with to create a powerful blend.

The studio’s current ambition is to revolutionize how games can be used to tackle businesses issues.

Preloaded will be collaborating with LEO learning in an exclusive webinar discussing games in training, to take place in April 2016.

About Preloaded

Preloaded is a BAFTA winning applied games studio making games with purpose.

Founded in 2000, Preloaded has gained an international reputation, working with a mix of broadcasters, museums, brands, government organizations, charities and NGOs.

Preloaded use games to deliver transformational goals, such as learning new skills, changing behavior, diagnosing conditions and improving kinesthetic and cognitive function.

The studio’s methodology places the user at the center of their design process, developing products that are designed to meet the needs of the audience whilst delivering the project’s specific objectives.

They are platform agnostic with a passion for touch-screens, motion controllers and Virtual Reality.