Raleigh, NC – October 25, 2018 – Training Industry today announced its selections for the 2018 Top Training Companies™ lists for the Gamification sector of the learning and development market. Training Industry, the leading research and information resource for corporate learning leaders, prepares the Training Industry Top 20 and Training Industry Watch List reports on critical sectors of the training marketplace to better inform professionals about the best and most innovative providers of training services and technologies.
Selection to the 2018 Training Industry Top 20™ Gamification Companies List was based on the following criteria:
- Gamification features and capabilities
- Innovativeness of offerings
- Company size and growth potential
- Quality and number of clients/users
- Awards, recognition and competitive differentiation
“The companies selected for the Top 20 Gamification List lead the way in engaging learners through innovative techniques, virtual reality, augmented reality, virtual worlds and simulations,” said Ken Taylor, president of Training Industry, Inc. “These capabilities benefit organizations, as more engaged and attentive learners result in better employee retention and performance.”
“The emerging companies in the 2018 Gamification Watch List represent a variety of gaming techniques,” said Danielle Draewell, market research analyst at Training Industry, Inc. “These companies are positioned to serve a broad range of industries with innovative, high-quality gamification content and capabilities.”
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About Training Industry, Inc.
Training Industry spotlights the latest news, articles and best practices within the training industry and publishes reports covering many sectors of interest to the corporate training function, and offers complementary referrals to training professionals seeking to source products or services. For articles, webinars, and a wealth of resources, visit https://trainingindustry.com.