Raleigh, NCNovember 16, 2017 – Training Industry, the most trusted source of information on the business of learning, released the 2017 Top Training Companies selections for the gamification sector. Training Industry prepares Top 20 and Watch List reports on critical sectors of the training marketplace as part of its mission to continually monitor the training marketplace for the best providers of training services and technologies.

View the 2017 Gamification Top 20 List and Watch List

Selection to the 2017 Gamification Companies Top 20 and Watch List was based on the following criteria:

  • Gamification features and capabilities
  • Innovativeness of offerings
  • Company size and growth potential
  • Quality and number of clients
  • Awards, recognition and competitive differentiation

“This year’s 2017 Top 20 Gamification Companies are leading the way in developing and implementing innovative gaming techniques to engage and improve the corporate learning experience,” said Ken Taylor, president of Training Industry, Inc. “We have seen an increase in the use of adaptive learning and other gaming strategies to drive efficient and impactful learning.”

“The companies selected for this year’s 2017 Gamification Companies Watch List are emerging players in the gamification space and have demonstrated remarkable examples of gamified training content,” said Lea Johnson, market research manager at Training Industry, Inc. “These organizations excel in many technologies, ranging from training simulations and serious games to leaderboards and badging.”

Please provide any thoughts or feedback on this list by emailing info@trainingindustry.com.

About Training Industry, Inc.

Training Industry, Inc. spotlights the latest news, articles, case studies and best practices within the training industry and publishes annual Top 20 and Watch List reports covering many sectors of interest to the corporate training function. Our focus is on helping dedicated businesses and training professionals get the information, insight and tools needed to more effectively manage the business of learning.

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