Are you intrigued by the possibilities of leveraging user-generated content or looking to manage the process more effectively? It’s never been easier to help employees build their knowledge collaboratively and take control of their learning.
We are almost at the end of the year. As we do every quarter, let’s take a look at the mergers, acquisitions and investments that happened over July, August and September 2019.
While technologies exist to move in that direction, we need to rely on proven instructional design practices and pause to think about what (and who) we are solving for. A simpler solution is often more apparent and more effective.
Intrepid®, the market-leading collaborative learning platform provider, announced details of the latest enhancements to its platform. The new Intrepid features focus on enhancing the process for designing and delivering collaborative learning experiences.
You’ve got your eye on your next big technology investment. But what’s your plan for how to use it? What will people actually be learning? When it comes to creating effective digital learning experiences, technology plays a key role, but so does content.
Let’s dive into why game-based training isn’t the same as gamification, how games improve learning outcomes and why your non-millennial employees will not only tolerate game-based training but might even use it more than the millennials.
4 Nov 201911:00 am ET
Video can be a powerful, emotive medium. While video has been a key part of digital learning for many years, there’s been a recent resurgence in the use of video as an engaging tool that supports efficient, relevant and high-value content creation.
If your learners are interested in a topic, they are sure to find a podcast (or five) that gives them the content they need. Wouldn’t it be great to deliver the content your learners need to be successful at their jobs in a format they already like to use?