Benjamin Bloom provided the corporate learning space with two key concepts. The first is Bloom’s taxonomy. The second is Bloom’s 2 Sigma Problem. We can use both to improve learning experiences.
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Learning styles are a little like going to a psychic: The information is general enough that you can think of how you fit into a style based on already accepted assumptions you have about yourself.
Research shows training is most effective when it is tailored to the learner, providing only the relevant information in a familiar context that fits the learner’s prior experience. Government regulations related to employee training, however, are broad.
In the prototyping stage, the instructional design team produces a number of inexpensive, scaled down versions of the training solution.
Gamification engages learners and achieves learning transfer on the job.